Learning C# programming with Unity 3D
Okita, Alex.

 

  • Learning C# programming with Unity 3D
  • 紀錄類型: 書目-語言資料,印刷品 : 單行本
    作者: OkitaAlex.,
    出版地: Boca Raton, FL
    出版者: CRC Press;
    出版年: c2020.
    版本: 2nd ed.
    面頁冊數: xvii, 671 p.ill. : 26 cm.;
    標題: Computer games - Programming. -
    標題: C# (Computer program language) -
    標題: Three-dimensional display systems. -
    附註: Includes index.
    摘要註: "For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"--Provided by publisher.
    ISBN: 9781138336810
    內容註: What this book is about Before you begin First steps : Just getting started The building blocks of code Fundamentals : building a foundation Intermediate : The tricks of the trade Advanced What we'll be covering in this chapter Stuff we couldn't cover Good luck.
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