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Beep to boom : the development of ad...
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Goodwin, Simon N.
Beep to boom : the development of advanced runtime sound systems for games and extended reality
紀錄類型:
書目-語言資料,印刷品 : 單行本
副題名:
the development of advanced runtime sound systems for games and extended reality
作者:
GoodwinSimon N.,
出版地:
New York, NY
出版者:
Routledge;
出版年:
2019
面頁冊數:
vi, 288 p.ill. : 24 cm.;
集叢名:
Audio engineering society presents
標題:
Computer games - Programming -
標題:
Video games - Sound effects -
標題:
Computer sound processing - History -
標題:
Sound - Recording and reproducing -
附註:
Includes bibliographical references and index
ISBN:
9781138543904
內容註:
The essence of interactive audio Early digital audio hardware Sample replay Interactive audio development roles Audio resource management Loading and streaming concepts Streaming case-studies The architecture ofaudio runtimes Transcendental optimisations Objects, voices, sources and handles Modelling distance Implementing voice groups Implementing listeners Split-screen multiplayer audio Runtime system physical layers Mixing and resampling systems Interactive audio codecs Panning sounds for speakers and headphones Ambisonic surround sound principles and practice Design and selection of digital filters Interactive reverberation Geometrical interactions, occlusion and reflections Audio outputs and endpoints
Beep to boom : the development of advanced runtime sound systems for games and extended reality
Goodwin, Simon N.
Beep to boom
: the development of advanced runtime sound systems for games and extended reality / Simon N Goodwin - New York, NY : Routledge, 2019. - vi, 288 p. ; ill. ; 24 cm.. - (Audio engineering society presents).
The essence of interactive audio.
Includes bibliographical references and index.
ISBN 9781138543904
Computer gamesVideo gamesComputer sound processingSound -- Programming -- Sound effects -- History -- Recording and reproducing
Beep to boom : the development of advanced runtime sound systems for games and extended reality
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Modelling distance
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Mixing and resampling systems
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Interactive audio codecs
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Panning sounds for speakers and headphones
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Ambisonic surround sound principles and practice
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Design and selection of digital filters
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Interactive reverberation
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