The routledge companion to video gam...
Perron, Bernard

 

  • The routledge companion to video game studies
  • 紀錄類型: 書目-語言資料,印刷品 : 單行本
    其他作者: WolfMark J. P,
    其他作者: PerronBernard,
    出版地: New York, NY
    出版者: Routledge;
    出版年: 2014
    面頁冊數: xxiv, 518 p.ill. : 26 cm.;
    集叢名: Routledge companions
    標題: Video games -
    標題: Video games industry - Social aspects -
    附註: Includes bibliographical references and index
    摘要註: "The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has not yet produced a comprehensive reference work. The Routledge Companion to Video Game Studies, by well-known video game scholars Mark Wolf and Bernard Perron, aims to address the on-going theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include:-comprehensive and interdisciplinary models and approachesfor analyzing video games; -new perspectives on video games both as art form and cultural phenomenon; -explorations of technical and creative dimensions of videogames; -accounts of the economical, political, social, andcultural dynamics of video games"--
    ISBN: 9780203114261
    內容註: Machine generated contents note: pt. I Technological Aspects 1.Artifact / Olli Sotamaa 2.Artificial Intelligence / Robin Johnson 3.Controllers / Sheila C. Murphy 4.Emulation / Simon Dor 5.Interface / VincentMauger 6.Platforms / Bobby Schweizer 7.Resolution / Mark J. P. Wolf pt. II Formal Aspects 8.Art and Aesthetics / Grant Tavinor 9.Color / Simon Niedenthal 10.Conventions / Bernard Perron 11.Game Design / Richard Rouse 12.Dimensionality / John Sharp 13.Levels / Martin Picard 14.Perspective / John Sharp 15.Sound / Mark Grimshaw 16.Worlds / Mark J. P. Wolf pt. III Playfulness Aspects 17.Casualness / Julia G.Raz 18.Challenge / Robert Furze 19.Cheating / Mia Consalvo 20.Competition/Cooperation / Emma Witkowski 21.Conflict / Marko Siitonen 22.Interactivity / Lori Landay 23.Ludology / Espen Aarseth 24.Objectives / Louis-Martin Guay 25.Players/Gamers / Frederic Clement
    內容註: Contents note continued: 26.Repetition / Christopher Hanson 27.Single-Player/Multiplayer / Lee Knuttila pt. IV Generic Aspects 28.Action / Dominic Arsenault 29.Adventure / Clara Fernandez-Vara 30.Role-playing / Andrew Burn 31.Shooting / Gerald Voorhees 32.Simulation / Seth Giddings 33.Sports / Andrew Baerg 34.Strategy / Simon Dor pt. V Cultural Aspects 35.Convergence / Robert Alan Brookey 36.Culture / FransMayra 37.Cut-scenes / Rune Klevjer 38.Death / Karin Wenz 39.Education / Richard E. Ferdig 40.Media Ecology / Kevin Schut 41.Research / David Myers 42.Retrogaming / Michael Thomasson 43.Violence / Peter Krapp pt. VI Sociological Aspects 44.Characters / Jessica Aldred 45.Community / Carly A. Kocurek 46.Femininity / Carrie Heeter 47.Masculinity / John Vanderhoef 48.Performance / Michael Nitsche 49.Race / Anna Everett 50.Sociology / Andras Lukacs pt. VII Philosophical Aspects
    內容註: Contents note continued: 51.Cognition / Andreas Gregersen 52.Emergence / Joris Dormans 53.Fiction / Grant Tavinor 54.Ideology / Mark Hayse 55.Immersion / CarlTherrien 56.Meaning / Christopher A. Paul 57.Ethics / Mark Hayse 58.Narratology / Dominic Arsenault 59.Ontology / Espen Aarseth 60.Transcendence / Mark Hayse
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