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Data analytics applications in gamin...
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Wallner, Günter.
Data analytics applications in gaming and entertainment
紀錄類型:
書目-語言資料,印刷品 : 單行本
其他作者:
WallnerGünter.,
出版地:
Boca Raton
出版者:
CRC Press;
出版年:
c2019.
面頁冊數:
xxii, 283 p.ill. : 25 cm.;
集叢名:
Data analytics applications
標題:
Video games industry - Management. -
標題:
Computer games industry - Management. -
標題:
Data mining. -
ISBN:
9781138104433
內容註:
A brief introduction to data mining and analytics in games / Günter Wallner Evaluating gamer achievements to understand player behavior / Thomas Apperley, Enrico Gandolfi Building matchmaking systems / Alex Zook A data science approach to exploring hero roles in multiplayer online battle arena games / Choong-Soo Lee, Ivan Ramler Predicting customer lifetime value in free-to-play games / Paolo Burelli Advanced data science models for player behavioral prediction / África Periáñez, Anna Guitart, Pei Pei Chen, Ana Fernández del Río Integrating social and textual analytics into game analytics / Lareina Milambiling, Michael Katchabaw, Damir Slogar Social network analysis applied to game communities to identify key social players / Alessandro Canossa, Casper Harteveld Methodological and epistemological reflections on the use of game analytics towards understanding the social relationships of a video game community / Maude Bonenfant, Patrick Deslauriers, Issam Heddad An analyst's guide to communication / Natalie Selin A taxonomy of visualizations for gameplay data / Simone Kriglstein Co-design of an interactive analytics system for multiplayer online battle arena game occurrences / Quan Li, Ziming Wu, Huamin Qu, Xiaojuan Ma.
Data analytics applications in gaming and entertainment
Data analytics applications in gaming and entertainment
/ [edited by] Günter Wallner. - Boca Raton : CRC Press, c2019.. - xxii, 283 p. ; ill. ; 25 cm.. - (Data analytics applications).
A brief introduction to data mining and analytics in games / Günter Wallner.
Includes bibliographical references and index..
ISBN 9781138104433ISBN 1138104434
Video games industryComputer games industryData mining. -- Management. -- Management.
Wallner, Günter.
Data analytics applications in gaming and entertainment
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Building matchmaking systems / Alex Zook
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A data science approach to exploring hero roles in multiplayer online battle arena games / Choong-Soo Lee, Ivan Ramler
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Predicting customer lifetime value in free-to-play games / Paolo Burelli
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Advanced data science models for player behavioral prediction / África Periáñez, Anna Guitart, Pei Pei Chen, Ana Fernández del Río
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Integrating social and textual analytics into game analytics / Lareina Milambiling, Michael Katchabaw, Damir Slogar
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Social network analysis applied to game communities to identify key social players / Alessandro Canossa, Casper Harteveld
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Methodological and epistemological reflections on the use of game analytics towards understanding the social relationships of a video game community / Maude Bonenfant, Patrick Deslauriers, Issam Heddad
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An analyst's guide to communication / Natalie Selin
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A taxonomy of visualizations for gameplay data / Simone Kriglstein
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Co-design of an interactive analytics system for multiplayer online battle arena game occurrences / Quan Li, Ziming Wu, Huamin Qu, Xiaojuan Ma.
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