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The VR book : human-centered design ...
~
Jerald, Jason
The VR book : human-centered design for virtual reality
紀錄類型:
書目-語言資料,印刷品 : 單行本
副題名:
human-centered design for virtual reality
作者:
JeraldJason,
出版地:
[New York, NY]
出版者:
Association for Computing Machinery; M&C, Morgan & Claypool;
出版年:
c2016
版本:
1st ed.
面頁冊數:
xxxiii, 599 p.ill. : 24 cm.;
集叢名:
ACM books#8
標題:
Human-computer interaction -
標題:
Virtual reality -
摘要註:
Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only do users get frustrated, but they can get sick. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design toward innovative experiences
ISBN:
9781970001129
The VR book : human-centered design for virtual reality
Jerald, Jason
The VR book
: human-centered design for virtual reality / Jason Jerald - 1st ed.. - [New York, NY] : Association for Computing Machinery, c2016. - xxxiii, 599 p. ; ill. ; 24 cm.. - (ACM books ; #8).
Includes bibliographical references (p. [541]-566) and index.
ISBN 9781970001129ISBN 1970001127ISBN 9781970001150ISBN 1970001151
Human-computer interactionVirtual reality
The VR book : human-centered design for virtual reality
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Virtual reality (VR) can provide our minds with direct access to digital media in a way that seemingly has no limits. However, creating compelling VR experiences is an incredibly complex challenge. When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world. When VR is done badly, not only do users get frustrated, but they can get sick. There are many causes of bad VR; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses these issues by emphasizing the human element of VR. The fact is, if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, the first implementation is rarely novel and almost never ideal due to the complex nature of VR and the countless possibilities that can be created. The VR principles discussed in this book will enable readers to intelligently experiment with the rules and iteratively design toward innovative experiences
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