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Multi-threaded game engine design
~
Harbour, Jonathan S.
Multi-threaded game engine design
紀錄類型:
書目-語言資料,印刷品 : 單行本
作者:
HarbourJonathan S.,
出版地:
Boston, MA
出版者:
Course Technology PTR/Cengage;
出版年:
c2011
面頁冊數:
xix, 572 p.ill. : 23 cm.;
標題:
Computer games - Design -
標題:
Computer games - Programming -
附註:
Includes bibliographical references and index
摘要註:
"Multi-threaded Game Engine Design shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. ... Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set"--P. [4] of cover
ISBN:
978-1-4354-5417-0
Multi-threaded game engine design
Harbour, Jonathan S.
Multi-threaded game engine design
/ Jonathan S. Harbour - Boston, MA : Course Technology PTR/Cengage, c2011. - xix, 572 p. ; ill. ; 23 cm..
Includes bibliographical references and index.
ISBN 978-1-4354-5417-0ISBN 1-4354-5417-0
Computer gamesComputer games -- Design -- Programming
Multi-threaded game engine design
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